init...
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package tree_menu
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import (
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"cutego/core/entity"
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"github.com/druidcaesa/gotool"
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"sort"
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)
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// Tree 统一定义菜单树的数据结构, 也可以自定义添加其他字段
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type Tree struct {
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Name string `json:"name,omitempty"` // 节点名字
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Path string `json:"path,omitempty"`
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Hidden bool `json:"hidden"`
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Redirect string `json:"redirect,omitempty"`
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Component string `json:"component,omitempty"`
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AlwaysShow bool `json:"alwaysShow"`
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Data interface{} `json:"-"` // 自定义对象
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Meta interface{} `json:"meta"`
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Leaf bool `json:"-"` // 叶子节点
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Selected bool `json:"-"` // 选中
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PartialSelected bool `json:"-"` // 部分选中
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Children []Tree `json:"children"` // 子节点
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Id int `json:"id"`
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Label string `json:"label"`
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}
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// INode 其他的结构体想要生成菜单树, 直接实现这个接口
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type INode interface {
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// GetName 获取显示名字
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GetName() string
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// GetMenuId 获取id
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GetMenuId() int
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// GetParentId 获取父id
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GetParentId() int
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// GetData 获取附加数据
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GetData() interface{}
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// IsRoot 判断当前节点是否是顶层根节点
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IsRoot() bool
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// GetPath 路径
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GetPath() string
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GetId() int
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GetLabel() string
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}
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type INodes []INode
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func (nodes INodes) Len() int {
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return len(nodes)
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}
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func (nodes INodes) Swap(i, j int) {
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nodes[i], nodes[j] = nodes[j], nodes[i]
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}
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func (nodes INodes) Less(i, j int) bool {
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return nodes[i].GetMenuId() < nodes[j].GetMenuId()
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}
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// GenerateTree 自定义的结构体实现 INode 接口后调用此方法生成树结构
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// nodes 需要生成树的节点
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// selectedNode 生成树后选中的节点
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// menuTrees 生成成功后的树结构对象
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func GenerateTree(nodes, selectedNodes []INode) (trees []Tree) {
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trees = []Tree{}
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// 定义顶层根和子节点
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var roots, childs []INode
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for _, v := range nodes {
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if v.IsRoot() {
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// 判断顶层根节点
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roots = append(roots, v)
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}
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childs = append(childs, v)
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}
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for _, v := range roots {
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var flag = false
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var component = "Layout"
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m := make(map[string]interface{})
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if v.GetData() != nil {
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menu := v.GetData().(entity.SysMenu)
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m["title"] = menu.MenuName
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m["icon"] = menu.Icon
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m["noCache"] = menu.IsCache == 1
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if menu.IsFrame == 0 {
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m["link"] = menu.Path
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} else {
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m["link"] = nil
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}
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flag = menu.Visible == "1"
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if !gotool.StrUtils.HasEmpty(menu.Component) {
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component = menu.Component
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}
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}
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childTree := &Tree{
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Name: v.GetName(),
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Data: v.GetData(),
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Path: "/" + v.GetPath(),
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Hidden: flag,
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AlwaysShow: true,
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Redirect: "noRedirect",
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Meta: m,
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Component: component,
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Id: v.GetId(),
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Label: v.GetLabel(),
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}
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// 递归之前, 根据父节点确认 childTree 的选中状态
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childTree.Selected = nodeSelected(v, selectedNodes, childTree.Children)
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// 递归
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recursiveTree(childTree, childs, selectedNodes)
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// 递归之后, 根据子节点确认 childTree 的选中状态
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if !childTree.Selected {
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childTree.Selected = nodeSelected(v, selectedNodes, childTree.Children)
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}
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// 递归之后, 根据子节点确认 childTree 的半选中状态
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childTree.PartialSelected = nodePartialSelected(childTree.Children)
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// 递归之后, 根据子节确认是否是叶子节点
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childTree.Leaf = len(childTree.Children) == 0
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trees = append(trees, *childTree)
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}
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return
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}
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// recursiveTree 递归生成树结构
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// tree 递归的树对象
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// nodes 递归的节点
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// selectedNodes 选中的节点
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func recursiveTree(tree *Tree, nodes, selectedNodes []INode) {
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data := tree.Data.(INode)
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for _, v := range nodes {
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if v.IsRoot() {
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// 如果当前节点是顶层根节点就跳过
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continue
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}
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var flag = false
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var component = "Layout"
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m := make(map[string]interface{})
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if v.GetData() != nil {
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menu := v.GetData().(entity.SysMenu)
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flag = menu.Visible == "1"
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m["title"] = menu.MenuName
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m["icon"] = menu.Icon
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m["noCache"] = menu.IsCache == 1
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if menu.IsFrame == 0 {
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m["link"] = menu.Path
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} else {
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m["link"] = nil
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}
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if !gotool.StrUtils.HasEmpty(menu.Component) {
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component = menu.Component
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}
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}
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if data.GetMenuId() == v.GetParentId() {
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childTree := &Tree{
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Name: v.GetName(),
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Data: v.GetData(),
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Path: v.GetPath(),
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Hidden: flag,
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Meta: m,
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Component: component,
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Id: v.GetId(),
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Label: v.GetLabel(),
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}
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// 递归之前, 根据子节点和父节点确认 childTree 的选中状态
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childTree.Selected = nodeSelected(v, selectedNodes, childTree.Children) || tree.Selected
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recursiveTree(childTree, nodes, selectedNodes)
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if !childTree.Selected {
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// 递归之后, 根据子节点确认 childTree 的选中状态
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childTree.Selected = nodeSelected(v, selectedNodes, childTree.Children)
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}
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// 递归之后, 根据子节点确认 childTree 的半选中状态
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childTree.PartialSelected = nodePartialSelected(childTree.Children)
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// 递归之后, 根据子节确认是否是叶子节点
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childTree.Leaf = len(childTree.Children) == 0
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tree.Children = append(tree.Children, *childTree)
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}
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}
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}
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// FindRelationNode 在 allTree 中查询 nodes 中节点的所有父节点
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// nodes 要查询父节点的子节点数组
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// allTree 所有节点数组
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func FindRelationNode(nodes, allNodes []INode) (respNodes []INode) {
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nodeMap := make(map[int]INode)
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for _, v := range nodes {
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recursiveFindRelationNode(nodeMap, allNodes, v, 0)
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}
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for _, v := range nodeMap {
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respNodes = append(respNodes, v)
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}
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sort.Sort(INodes(respNodes))
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return
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}
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// recursiveFindRelationNode 递归查询关联父子节点
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// nodeMap 查询结果搜集到map中
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// allNodes 所有节点
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// node 递归节点
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// t 递归查找类型:0 查找父、子节点;1 只查找父节点;2 只查找子节点
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func recursiveFindRelationNode(nodeMap map[int]INode, allNodes []INode, node INode, t int) {
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nodeMap[node.GetMenuId()] = node
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for _, v := range allNodes {
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if _, ok := nodeMap[v.GetMenuId()]; ok {
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continue
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}
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// 查找父节点
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if t == 0 || t == 1 {
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if node.GetParentId() == v.GetMenuId() {
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nodeMap[v.GetMenuId()] = v
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if v.IsRoot() {
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// 是顶层根节点时, 不再进行递归
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continue
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}
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recursiveFindRelationNode(nodeMap, allNodes, v, 1)
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}
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}
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// 查找子节点
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if t == 0 || t == 2 {
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if node.GetMenuId() == v.GetParentId() {
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nodeMap[v.GetMenuId()] = v
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recursiveFindRelationNode(nodeMap, allNodes, v, 2)
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}
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}
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}
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}
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// nodeSelected 判断节点的选中状态
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// node 进行判断节点
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func nodeSelected(node INode, selectedNodes []INode, children []Tree) bool {
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for _, v := range selectedNodes {
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if node.GetMenuId() == v.GetMenuId() {
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// 1. 如果选择节点数组中存在当前节点
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return true
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}
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}
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if len(children) == 0 {
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// 2. 不满足前置条件1, 且没有子节点
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return false
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}
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selectedNum := 0
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for _, v := range children {
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if v.Selected {
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selectedNum++
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}
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}
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if selectedNum == len(children) {
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// 不满足前置条件1, 2 , 且子节点全部是选中状态
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return true
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}
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return false
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}
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// nodePartialSelected 判断节点的半选中状态
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func nodePartialSelected(trees []Tree) bool {
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selectedNum := 0
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for _, v := range trees {
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if v.Selected {
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selectedNum++
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}
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}
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if selectedNum == len(trees) || selectedNum == 0 {
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// 子节点全选中, 或一个也没有选中
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return false
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}
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return true
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}
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type SystemMenus []entity.SysMenu
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// ConvertToINodeArray 将当前数组转换成父类 INode 接口 数组
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func (s SystemMenus) ConvertToINodeArray(*[]entity.SysMenu) (nodes []INode) {
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for _, v := range s {
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nodes = append(nodes, v)
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}
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return
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}
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// GetTree 获取树结构数据
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func (s SystemMenus) GetTree(m *[]entity.SysMenu) []Tree {
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s = *m
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array := s.ConvertToINodeArray(m)
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return GenerateTree(array, nil)
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}
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